Some coordinates will also require a certain skill levels to complete the clue, though the required level is low. Run east from Wilderness Lodestone. It is advised to use the protect from missiles prayer when fighting them and protect from melee when fighting the Bandosian guards. Quickest travel: Tirannwn quiver teleport to Eluned (if she is at the spawn currently). Coordinates are presented in the following format: 03 degrees 00 minutes north/south02 degrees 00 minutes east/west. 24 degrees 45 minutes north, 17 degrees 24 minutes east (24.45N, 17.24E), Fight: Armadylian or Bandosian guard WizardRequired: 52 Agility. Dig outside the building, just behind the altar. Although a chart, sextant and watch may be used to determine one's present coordinates, players only need a spade in their inventory to dig up the clue. In level 36 Wilderness, just beneath the lava maze, 3 paces west of the eastern most set of iron rocks in the hobgoblin mine. Turn north and go up the path to Prifddinas. In the middle of the Kharazi Jungle, next to the water pool. Coordinate clues will only appear in Treasure Trails of medium or hard difficulty. Dig almost directly in the centre of them. Alternatively, you can use the glider transport system or a spirit tree teleport. The former must be killed with either range or magic. 05 degrees 07 minutes south, 13 degrees 26 minutes east (05.07S, 13.26E), Fight: Armadylian or Bandosian guard WizardRequired: Shilo Village. Quickest travel: fairy ring CKS to Paterdomus, then pass through the gate shortcut to land right at the grotto. During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Elite clue rewards: Show all possible level specific rewards (grayed out). In the Hunter area southwest of the Elf Camp, past a Stick trap, dig by the north-east edge of the pond. A Stick trap must be passed to access the area. Using a games necklace and teleporting to Corporeal Beast works in similar fashion. Found south of the Desert Treasure pyramid. or Antifire potion is recommended to bring for some protection against dragonfire attacks. NOTE: Since the December 2011 Wilderness graphical update, this exact coordinate is covered by a wall. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. An alternate method would be to simply use the Karamja Lodestone. Climb the rocks (requires 15 ). To gain access to the room, players must enter the main building from the eastern side, slightly west of the Spirit of Summer limpwurt patch. This can take you to level 36 Wilderness so that potential player-killers don't immediately spot you going into the Wilderness and kill you. Retrieving a clue scroll using this ability is required to complete the achievement Digging For Treasure. Although a chart, sextant and watch may be used to determine one's present coordinates, players only need a spade in their inventory to dig up the clue. 10 degrees 05 minutes south, 24 degrees 31 minutes east (10.05S, 24.31E). It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards. This can be difficult because of the nearby moss giants and skeletons. You must have started the Watchtower quest to gain access. Players who have completed The Firemaker's Curse can use the Book of Char teleport and run south. To solve a coordinate clue manually, a chart, sextant, and watch are required to measure exact coordinates. Located in the north-western portion of the Trollweiss and Rellekka hunter area. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Level 39 King Scorpions can be aggressive to low levelled players. The wizards have no weakness so any combat style can be used to dispatch them effectively. Alternate Travel: Teleport to the Outpost with a Traveller's necklace. longitude & latitude geographic coordinate system, https://oldschoolrunescape.fandom.com/wiki/Treasure_Trails/Guide/Coordinates?oldid=9049717, Located at the north-east fence outside of, This is on the west side of the river in the, South of the big roots that are found east of the path to the, In the swamp located in the north-west corner of the, At the end of the path leading to the mining area on, Located on a small island that can only be accessed via, Dig 4 steps south of the pile of bricks east of the broken wall. During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Quickest travel: Teleport to the water altar with a wicked hood or altar teleport tablet, then run south-east. There is a better success rate of passing the trap by turning off run and walking past the trap. Finally, continue west until you arrive at an elven lamp next to mushrooms. A meerkats pouch is a summoning pouch used to summon meerkats. On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylian guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. On Cairn Isle, Karamja (fairy ring CKR is very close, area is south-west of the fairy ring) dig in the centre of the hut with the broken walls, near one of the chameleon egg spawns. Near the previous location of Stealing Creation in level 11 Wilderness, southwest of both lodestone and obelisk. Two spaces west of the enchanted lyre swaying tree which is east of Rellekka. This is because if another player spots you in the Wilderness, they might attempt to kill you. After the 2018 clue scroll update, the sextant interface was removed and replaced with a player animation and a re-display of the coordinates required. Alternate Travel: Draynor lodestone, then run south. This page was last modified on 27 October 2020, at 12:04. Players on the Ancient Magicks spellbook with level 90+ in Magic can use the Annakarl Teleport to the Demonic Ruins. Players who have completed Plague's End can teleport to Prifddinas and go east. Note that some coordinates will need a skill level to do, though the required stat is low. Climb up the stairs and walk slightly north. Maps are found across all clue scroll difficulties. The location is 3 steps east of the south-western corner in the centre section. Located at the top of the cliff found west of Pollnivneach. You can get here by running north-east from the Wilderness Lodestone or if you own the Wilderness Sword 1 or above, run south-east from the wilderness herb patch teleport. Found on the small island located north-east of Mos Le’Harmless which is accessible through the western staircase at the north-east corner of Mos Le’Harmless caves. Map clues are an image of a location the player needs to search to advance along their trail. Taverley Lodestone is nearby. Take your favorite fandoms with you and never miss a beat. Found on top of the starfish located on the south-western shore of Ape Atoll. Found in the center of the bamboo pillars located north-east of Shilo Village. A chart and sextant is required to determine your current location and a spade will be needed to dig at your final location. A chart and sextant is required to determine your current location and a spade will be needed to dig at your final location. 12 degrees 31 minutes north, 43 degrees 11 minutes east (12.31N, 43.11E), Fight: Armadylian or Bandosian guard WizardRequired: Ghostspeak Amulet + 25 ecto-tokens. Alternatively, you can run from the Karamja Lodestone. The Fairy ring (code BKR) is very close by to this spot. If any of the items are missing, the player will not be able to dig up the casket/box at the proper spot. A more simple route would be to run north-west from the Wilderness Lodestone. From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump over the leaves. 05 degrees 24 minutes south, 26 degrees 56 minutes east (05.24S, 26.56E), Fight: Armadylian or Bandosian guard WizardRequired: N/A. During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. West of the Bandit Camp (Kharidian Desert), at the small, nose-shaped peninsula near Tuska's corpse. 00 degrees 18 minutes south, 02 degrees 35 minutes west (00.18S, 02.35W), Fight: Armadylian or Bandosian guard WizardRequired: Started Mourning’s End Part I. In RuneScape, one square of space is equivalent to 1.875 minutes. The set of coordinates indicate an exact location somewhere on the surface world (never in a dungeon or in buildings), which must be dug at with a spade to continue the clue scroll. Then South-West past a stick trap. Secondary travel: AJR or run southeast from Fremennik lodestone, and travel through the Troll Stronghold (requires climbing boots). Dig at the eastern end of an iron rock mine, between two rock slides. Players who have finished the Karamja Elite tasks may use the Northern Shilo Village shortcut, this also requires level 74 Agility. Faster methods would be using a Skills necklace to teleport to the fishing guild or using an Ardougne cloak 2 or above to teleport to the Ardougne allotment and running north-west. It is advised to use the Protect from Magic prayer when fighting the Zamorak wizard in the Wilderness, and to look out for player-killers, as other players can interrupt your fight. It is advised to wear dragonhide armour and use the Protect from Melee prayer when fighting Saradomin wizards. This can take you to level 36 Wilderness so that potential player-killers don't immediately spot you going into the Wilderness and kill you. Dig west of a rotting swamp tree. The clue contains a set of coordinates, part of a latitude and longitude geographic coordinate system in the realm of Gielinor. Located in the south-western part of Pirates’ Cove near the windswept tree. Draynor Village lodestone teleport, run south-east, Yanille lodestone teleport, run south-east, Karamja lodestone teleport, run south-east, Wilderness lodestone teleport, run far north-west. You can fall when crossing the bridge; the chance of success can be increased by walking instead of running. Digging and retrieving a clue box using Fetch Casket activates the achievement Digging For Treasure. They can use highly damaging abilities, including stuns and binds, and can quickly take down even a well-equipped player in seconds. Take a gnome glider to Gandius, run south across the river/waterfall using the agility shortcut, enter the Kharazi Jungle and run to the north-west corner of the habitat (east of the waterfall). Players on Ancient Magicks can use the Lassar Teleport to Ice Mountain. ... Maker of Runescape xjaeg would be your clue. The wilderness canoe exit is a quick way to get here. Alternatively, you may use the magic carpet transportation from Shantay Pass to get here, or you can run from the Bandit Camp Lodestone. Then run south. Alternate travel: Tirannwn lodestone, go west through the dense forest, step over the tripwire, then go north again through the dense forest, then just west, past the stick trap. Near Commander Denulth in Burthorpe. From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump leaf trap. Players with the Slayer skillcape can activate the cape perk to teleport to Turael (or Spria if the player has completed While Guthix Sleeps) who is nearby.
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